Fishmarket Dash
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Out cold
Click to play · Esc frees the mouse · Tab for the menu
WASD run · Shift sprint · Space jump · click: swing at anyone near · hold mouse: charge · A/D in the stance: the line · R: best line · E or right mouse: shove · Q: swipe (sprinting: chop) · let a big charge go away from your ball: haymaker · hold G: revive · C: duck · V: view · Tab: menu · `: lab

Mungo Park's Combat Golf

Golf is difficult enough. Now try it with three angry Scots and a whole fishmarket between you and the cup.

drag to turn him round
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The race

First ball in the cup wins the hole. Run to your ball, holding the swing button to charge on the way: two seconds is full power, a tap is a putt. At your ball you plant on the best line for that lie — walking round to it from the wrong side costs time, never aim. A and D step the line, R puts it back. Nobody can touch your ball.

The fight

Shove or swipe anyone lining up. Your iron is a weapon: a swipe is quick, a sprint turns it into a chop, and a charge let go away from your ball is a haymaker. The crowd is not on your side — fans punch, grab and throw, and enough of it puts you out cold on the cobbles. A rival can revive you, and a stroke off their card says it is worth their while.

The bosses

A ringleader holds the middle hole and the crowd's champion the last. Whoever lands the knockout blow gets strokes back.

On the move

WASD run · Shift sprint · Space jump · C duck · V view · Tab menu · ` the lab

Touch

A stick on the left, the buttons on the right, and a MENU button top right.

The club

Click the mouse to swing at anyone near, hold it to charge · in the stance A/D move the line, R resets it · E or right mouse shoves · Q swipes, and Q sprinting chops · let a big charge go away from your ball for a haymaker · hold G beside a golfer out cold to revive them.

Most wins

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Trick book

None yet.

Rooms playing now

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